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Holy Moly, Apple does return and refund iPhone apps!!
I am THE biggest stickler for value:money (ratio), and firmly believe in “You get what you pay for.” Upon recommendation, I forked over cash for Beejive –an IM application, when iPhone OS 3.0 was released; mainly for the push function. (Push is notification of new activity, even when the application is closed).
Long story short, Beejive is still extremely buggy and utterly useless. i.e. super crashy, couldn’t log on with mutiple accounts, server errors galore…I just had all sorts of issues with it.
I felt ripped off.
$10 bucks for an iPhone app is HELLA money in my book. For 10bucks, I can get four iced espressos at Starbucks, eight bags of Swedish Fish, 9 soft serves from McDonald’s, or nine 99cent iPhone apps, etc., etc., you get the picture right? So I spent a few days complaining on Twitter about how much Beejive sucks.
On Saturday, I couldn’t take Beejive’s suckiness anymore so I Tweeted: “Dear Beejive, I would like a refund.”
I assumed iPhone application returns and or refunds were near impossible…iTunes and Apple’s site are clustermesses and for the life of me, I could not figure out how to request a refund. Seriously, try “Search” on both, it works but seriously needs help. People were sharing their personal nightmare experiences with Apple refunds, and Sean even got locked out of his iTunes account.
It looked like a refund wasn’t happening…until FriendFeeders Drew and Kisha linked me to two successful refund stories. I followed the directions and requested refunds for (1) Beejive and (2) Chocolatier –a game I purchased by “accident”. ;) hehehe.
These are the steps I followed to request a refund:
- Open iTunes
- Log on to your account
- Go to purchase history
- Report a problem
- Fill out form with reason for refund (nicely)
- Wait
Apple resolved my issues with a quick turn around time, hassle free, and was really really nice about it, too. And I am not going to lie, it shocked the crap out of me! …It may have helped I was clear and concise: “Beejive is not working out for me because x and x. Therefore, I would like x.” Manners and politeness can be advantageous, too. :)
At any rate, thank you, once again, to the wonderful FriendFeed and Twitter communities for helping me out and offering advice, as well as sharing your own personal experiences. Though it is hard to respond to every single @reply and comment, I read every single one of them and appreciate the insight you guys provide. :)
Reason no. 98273948379823 Social Networks RULE.
*if you are interested, there is discussion on apps and personal experiences with Beejive here. Beejive sucked for me, but there are many who experience no issues.
**Apple’s iTunes help web form’s direct link is here.
Filed under: Apps, Personal, Social Networking, apple, iPhone | 41 Comments
Tags: apple, application, iphone, refund
stop being a whiny cheapskate who thinks you deserve to have your asswiped by another for every dollar you spend… iphone developers are trying hard to make a living in a shitty market and most are very diligent in getting updates out for their apps often that add to the functionality and build to the stability of the platform…
if cheap asses like you keep demanding refunds, developers will soon go broke and you wont get to have any apps on your phone
Developers aren’t the only ones who are working hard to make a living in a shitty market, too. We are spending hard earned money on iPhone applications. It’s a cycle.
Economics 101. :)
agreed :)
And God knows how much a dollar costs nowadays. It’s a dollar you earned, so you deserved that.
When you get a refund for an app you “accidentally” bought, it costs the developer money, it costs you nothing.
While I agree that there should be quality for apps that cost higher amounts, just so you know Apple doesn’t pay back anything. Apple takes a chunk of the sale but if you ask for the refund 100% comes from the developer. So Apple happily would oblige to send you not their money.
Asking for a refund for an app even at $10 though that you have used for some time is a bit cheap.
I am from a hard core development background and worked with a lot of B2B apps, as well as B2C mobile content. Given my background, I can empathize but do I need to sympathize? As a consumer, the business and transactional flow should not be my concern.
Give me something taht works.
Period.
To the first two commenters: How is that being Cheap? If you pay for something, then it should work. No matter how much, it should still work as described. It was very grateful of apple to even give her money back in the first place. I am sure you wouldn’t want to waste $10 dollars down the drain over something that doesn’t work.
In other words, Wow! I can’t believe apple made it that easy to get a refund! APPLE FTW!! Very cool they even allowed you too.
Henry
http://www.thehenry.net
I’m not sure what exactly you’re trying to imply with ‘a game I purchased by “accident”. ;) hehehe’, but it sounds pretty slimy. Honestly, that’s true of the entire post.
I am so slow on the uptake! Don’t even own a ipod. But my son uses lots of mac stuff, so I’ll pass this info on to him. Thanks!
Wait, for $10 you could only buy nine 99 cent apps?
When did math change?
Technically, it’s only 6 or 7 because of tax. :)
no tax in itunes store
So now you’re down a unified IM client which you will likely just pay the one time cost for again. Sucks for you; what are you going to do, use IM+? Good luck.
Way to contribute to development by taking back a one time fee instead of giving developers time make improvements that would have been passed on to the consumers for free.
If you’d taken the time to check out their support forums, you’d see that they are very active in supporting customer complaints. Empathy in humans usually leads to compassionate action, such as giving people time to work out their problems.
Look, I have no right complaining or asking for a refund if the app was free. But Beejive is close to 20bucks, which is expensive for an iPhone app.
I’m just going to copy what I wrote up there:
“I am from a hard core development background and worked with a lot of B2B apps, as well as B2C mobile content. Given my background, I can empathize but do I need to sympathize? As a consumer, the business and transactional flow should not be my concern.
Give me something taht works.
Period.”
…and I have plenty of paid apps on my phone.
A lot of you people are giving Mona a hard time for returning an app that doesn’t work as advertise. Do you buy a new ar that doesn’t starts from time to time and “wait” for the manufacture to release a fix? Hells no. You return it and ask for your money back. If you want to argue that this app is only $10, you gotta think in relative terms. Yes $10 isn’t much, but it’s bloody expensive for an iPhone app. You people need to stop critizing and start thinking rationally. Jeez.
Thanks for the words…I was starting to think the standard for an iPhone app is crap with a whooooole lot of sympathy. ;)
Hi, good post. I have been wondering about this issue,so thanks for posting. I’ll definitely be coming back to your site.
i phone is my love
I think he had a right ot ask for a refund. You do get what you pay for and $10 is $10 so if you are not happy you should ask for your money back.
AMEN!!!
Great post!
Great! Thanks!
Apple’s policy is “All Sales are final,” but Apple will provide a refund “if in our opinion
the customer experience was unsatisfactory (generally application quality issues).”
For my iphone calculator app (OneCalc), my current policy is to refund the purchase myself if a user emails that they are unsatisfied with it. Even though OneCalc is a very high quality app, it still may not be what a particular user expected, or it may not provide some specific feature that a user needs. I want users to be able to try it out without hassle. I’m willing to do this because I have faith in my app and am confident that it provides huge value compared to other offerings.
Thank you kindly for your comment from a dev’s perspective. I *do* appreciate the abundance of apps out there, your contributions, as well as your hardwork – and I would never ask for a refund ‘just because’.
But good for you for being so understanding towards users. Just for that, I am purchasing your app to support…and NO I will not ask for a refund. :)
Marketing WIN! 8^)
Hope you find OneCalc to be worth your hard-earned cash. I think it’s pretty good at the moment, and am working every day to make it an even better value. I love hearing from users and have already implemented numerous feature requests. It’s frustrating that the App store approval process takes so long. I’m constantly telling users, that bug is already fixed or that feature is already implemented, but you won’t see it in the app store for a couple more weeks.
Pretty cool post. I just came by your blog and wanted to say that I have really enjoyed browsing your posts.
Any way I’ll be subscribing to your feed and I hope you post again soon!
I just “bought” an app that fails at notice and there is no feedback mail or website, so it’s like a “trap” some might say. I need a refund lol
Knock Knock :)
You still there ? I hope so :) cos i love your way of writing and enjoy your stuff :)
Riccardo
I would’ve purchased just for principle (and support) but WOW for 99cents this app is a STEAL. I am blown away by the components, functionality, and the ease of use of the various functions.
The die calculations are pretty neat too – and because I travel a lot, the currency converter is a definite must have.
I am unfamiliar with iPhone app development, but this seems like an extremely well thought out, intuitive app WELL worth the 99cents!!
And the cooking unit converter! Soooo ultra helpful. I manually calculate fractions, since I do not even remember the last time I owned a scientific calculator LOL
WOOT!
You can enter fractions in OneCalc pretty easily. Enter the integer portion, press [.], enter the numerator (the [.] key changes to [/] at this point), press [/], and enter the denominator.
So, one-and-a-half is entered as: 1 dot 1 slash 2
After that, the [frac] / [dec] button toggles between displaying the value as decimal or as a fraction.